The following tables list the members exposed by Generic ObjectReader.
| Name | Description | |
|---|---|---|
| Current | Returns the current object. Before accessing this property call at least one time the Read method. | |
| FinishedReading | Returns if the ObjectReader has finished reading. Is true after Read returned false. | |
| HasObjects | Returns whether the ObjectReader contains one or more rows. | |
| IsClosed | Indicates whether the ObjectReader has been closed. |
| Name | Description | |
|---|---|---|
| Context | Returns the associated instance of the ObjectContext class. |
| Name | Description | |
|---|---|---|
| Close | Closes the ObjectReader object. | |
| Create | Overloaded. | |
| CreateObjRef | (Inherited from System.MarshalByRefObject) | |
| Dispose | Disposes the ObjectReader. | |
| GetEnumerator | Returns an enumerator that iterates through this ObjectReader. | |
| GetLifetimeService | (Inherited from System.MarshalByRefObject) | |
| InitializeLifetimeService | (Inherited from System.MarshalByRefObject) | |
| MoveNext | Moves the ObjectReader to the next item. | |
| Read | Overloaded. | |
| Reset | Resets the ObjectReader. This method is not supported, since the ObjectReader is forward-only. |
| Name | Description | |
|---|---|---|
| GetCurrentObject | Returns the current object managed by the ObjectReader. | |
| InternalRead | Advances the ObjectReader to one of the next records. | |
| MemberwiseClone | Overloaded. (Inherited from System.MarshalByRefObject) | |
| NotifyConcurrencyManager | Notifies the IConcurrencyManager that the object has been loaded. | |
| OnFetchingStorageRecord | Invokes the FetchingStorageRecord event if somebody subscribed. | |
| OnLoaded | Invokes the event that is fired after an object has been loaded from the storage. | |
| OnLoading | Invokes the event that is fired before an object has been loaded from the storage. |
| Name | Description | |
|---|---|---|
| FetchingStorageRecord | Event is fired before the data from the storage is used to populate an object. | |
| Loaded | Event is fired after an object has been loaded from the storage. | |
| Loading | Event is fired before an object has been loaded from the storage. |